As a Personoid, it’s your job to lie about your intentions and stay in the game.Īt the end of the round, you’ll also be asked whether or not all the Personoids are gone. If you’re a Resident, you want to vote off a Personoid, and vice versa.Īs a Resident, it is your job to keep an eye on other players for any suspicious activity - you may have caught a player lying about their passenger log, or seen someone sabotage an oxygen container - and then relay that to the team after the round to get your teammates to vote that player off. Voting off playersĪfter each of the first two rounds, players will be asked if they wish to vote off and eject another player. Keycards can be found just lying around, so you won’t need to search boxes or storage containers for them. This triangulator will beep with greater frequency when closer to a keycard, making it easy to find and grab them. Keycards can be easily found using a triangulator, which may appear on the map to be selected by a player. In the second level, the keycards are located around the map, highlighted by a glowing light corresponding to their color. ![]() In the first level, the keycards are located on the bottom floor. Progress in the first two stages in First Class Trouble requires players to find three keycards of different colors - red, blue, and green -which are located around each level. The Residents must either take out the Personoids (the game’s imposters) or reach the final stage and shut down the villainous AI system known as CAIN, while the Personoids must discreetly take down the Residents and prevent them from completing their tasks. First Class Trouble rules and how to playįirst Class Trouble features six players, with four Residents and two Personoids battling it out to succeed. So how do you win in First Class Trouble and what are the rules? Here’s a walkthrough that will guide you on how to play the confusing game. Developer Invisible Walls includes a brief tutorial video that barely outlines the basics, with players still left wondering how to play it when they’ve joined a round. Despite the many potential perils in the game (and there are a lot), deception is arguably the most deadly weapon to wield in First Class Trouble.First Class Troubledoesn’t introduce itself well. That means lying, tricking, and ultimately ridding the ship of those pesky humans. “For Personoids, your main goal is simple: stop the Residents from succeeding at all costs. To reach C.A.I.N., you’ll need to collect three keycards to progress to the next level deeper inside the ship. “For Residents, your main goal is to shut down the rogue A.I. Here you’ll have a crucial decision to make: collaborate or deceive? “Although everyone plays together, you’ll have different objectives to complete depending on your role. Residents are human passengers, and Personoids are mechanically engineered assistants whose programming has been overwritten. ![]() ![]() “At the beginning of each game, you’ll be randomly assigned the role of either Resident or Personoid. One of the big differences is that First Class is built in a 3D game world that pits humans against androids. That’s because First Class Trouble is a Hidden Identity Game that shares a lot in common with the popular InnerSloth title.
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